“At its most basic, the metaverse is a virtual reality that allows people from all over the world to interact, both with each other and with the metaverse itself. Users are often allowed to obtain items that remain theirs between sessions, or even land within the metaverse. However, there are many ways to interpret that concept, and it has evolved greatly over the years.”
“On the internet, we’re always interacting with something — be it a website, a game, or a chat program that connects us to our friends. The metaverse takes this one step further and puts the user in the middle of the action. This opens the door to stronger, more realistic experiences that simply browsing the web or watching a video fail to evoke very often, if ever.”
“Technically, every game could be considered a metaverse, and the metaverses that various tech giants are working on can all include some aspects of gaming. However, the idea of the metaverse is much broader than just that of a video game. The metaverse is meant to replace, or improve, real-life functionality in a virtual space. Things that users do in their day-to-day life, such as attending classes or going to work, can all be done in the metaverse instead.”
“…every company has a different take on the metaverse. Facebook is working on Horizon Worlds, Nvidia has its Omniverse, and much smaller fish in this very big pond are also joining in. The cryptocurrency world has metaverses of its own.”
”The general purpose of the metaverse is to connect with others through a virtual, shared universe. Be it for work, self-improvement, or simply entertainment, the metaverse exists to breach the borders of reality and distance, connecting people from all over the globe.”
“One thing is for sure — it’s difficult to deny that the metaverse is no longer a wild concept pulled straight out of a sci-fi film. Facebook/Meta has just added fuel to a fire that has already been burning, and in a few years, we may be seeing the metaverse utilized in ways we previously haven’t even thought possible.”